M:tG card similarity search
3GG · Enchantment
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Name | Mana | Type | Text |
---|---|---|---|
The Curse of Fenric | 2GW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch. II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities. III — Target Mutant fights another target creature named Fenric. |
Weapons Trainer | RW | Creature — Human Soldier Ally | Other creatures you control get +1/+0 as long as you control an Equipment. 3/2 |
Yotian Frontliner | 1 | Artifact Creature — Soldier | Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth {W} ({W}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Decree of Savagery | 7GG | Instant | Put four +1/+1 counters on each creature you control. Cycling {4}{G}{G} ({4}{G}{G}, Discard this card: Draw a card.) When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature. |
Mind Carver | B | Artifact — Equipment | When Mind Carver enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B} |
Defend the Celestus | 2GG | Instant | Distribute three +1/+1 counters among one, two, or three target creatures you control. |
Stampeding Elk Herd | 3GG | Creature — Elk | Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. 5/5 |
Take Heart | W | Instant | Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control. |
Lead | 3G | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so. |
Nebelgast Beguiler | 4W | Creature — Spirit | {W}, {T}: Tap target creature. 2/5 |