M:tG card similarity search
3GG · Enchantment
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Name | Mana | Type | Text |
---|---|---|---|
Spare from Evil | 1W | Instant | Creatures you control gain protection from non-Human creatures until end of turn. |
Hand of Justice | 5W | Creature — Avatar | {T}, Tap three untapped white creatures you control: Destroy target creature. 2/6 |
Shalai, Voice of Plenty | 3W | Legendary Creature — Angel | Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control. 3/4 |
Hydromorph Guardian | 2U | Creature — Elemental | {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. 2/2 |
True Conviction | 3WWW | Enchantment | Creatures you control have double strike and lifelink. |
Take | 2U | Sorcery | Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.) |
Hunter of Eyeblights | 3BB | Creature — Elf Assassin | When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. 3/3 |
Filth | 3B | Creature — Incarnation | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2 |
Miner's Guidewing | W | Creature — Bird | Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1 |
Modify Memory | 4U | Sorcery | Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards. |