Card Codex

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17 May 2024: Card library updated.

Asceticism

3GG · Enchantment

Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Similar cards

Color identity:
NameManaTypeText
Spare from Evil 1WInstant Creatures you control gain protection from non-Human creatures until end of turn.
Hand of Justice 5WCreature — Avatar {T}, Tap three untapped white creatures you control: Destroy target creature. 2/6
Shalai, Voice of Plenty 3WLegendary Creature — Angel Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control. 3/4
Hydromorph Guardian 2UCreature — Elemental {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. 2/2
True Conviction 3WWWEnchantment Creatures you control have double strike and lifelink.
Take 2USorcery Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)
Hunter of Eyeblights 3BBCreature — Elf Assassin When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it. 3/3
Filth 3BCreature — Incarnation Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk. 2/2
Miner's Guidewing WCreature — Bird Flying, vigilance When Miner's Guidewing dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) 1/1
Modify Memory 4USorcery Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
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