Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ash Barrens

· Land

{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Similar cards

Color identity:
NameManaTypeText
Waterveil Cavern Land {T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
Llanowar Reborn Land Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Holdout Settlement Land {T}: Add {C}. ({C} represents colorless mana.) {T}, Tap an untapped creature you control: Add one mana of any color.
Survivors' Encampment Land — Desert {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.
Dakmor Salvage Land Dakmor Salvage enters the battlefield tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Viridian Joiner 2GCreature — Elf Druid {T}: Add an amount of {G} equal to Viridian Joiner's power. 1/2
Darkmoss Bridge Artifact Land Darkmoss Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {G}.
Drossforge Bridge Artifact Land Drossforge Bridge enters the battlefield tapped. Indestructible {T}: Add {B} or {R}.
Goldmire Bridge Artifact Land Goldmire Bridge enters the battlefield tapped. Indestructible {T}: Add {W} or {B}.
Mistvault Bridge Artifact Land Mistvault Bridge enters the battlefield tapped. Indestructible {T}: Add {U} or {B}.
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