M:tG card similarity search
· Land
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Name | Mana | Type | Text |
---|---|---|---|
Helionaut | 2W | Creature — Human Soldier | Flying {1}, {T}: Add one mana of any color. 1/2 |
Myr Convert | 2 | Artifact Creature — Phyrexian Myr | Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color. 2/1 |
Drownyard Temple | Land | {T}: Add {C}. {3}: Return Drownyard Temple from your graveyard to the battlefield tapped. | |
Su-Chi Cave Guard | 8 | Artifact Creature — Construct | Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8 |
Honored Heirloom | 3 | Artifact | {T}: Add one mana of any color. {2}, {T}: Exile target card from a graveyard. |
Sunhome, Fortress of the Legion | Land | {T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn. | |
Sunbird Standard | 3 | Artifact | {T}: Add one mana of any color. Craft with one or more {5} ({5}, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Ruins of Oran-Rief | Land | Ruins of Oran-Rief enters the battlefield tapped. {T}: Add {C}. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn. | |
Winter's Night | RGW | World Enchantment | Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step. |