M:tG card similarity search
3GG · Legendary Creature — Elemental
Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) */*
| Name | Mana | Type | Text |
|---|---|---|---|
| Mistform Sliver | 1U | Creature — Illusion Sliver | All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." 1/1 |
| Quicksilver Fountain | 3 | Artifact | At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it. At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them. |
| Synth Infiltrator | 3UU | Artifact Creature — Synth | Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have Synth Infiltrator enter the battlefield as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types. 0/0 |
| Scouting Trek | 1G | Sorcery | Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top. |
| Invincible Hymn | 6WW | Sorcery | Count the number of cards in your library. Your life total becomes that number. |
| Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
| A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
| Standardize | UU | Instant | Choose a creature type other than Wall. Each creature becomes that type until end of turn. |
| Daru Stinger | 3W | Creature — Soldier | Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Soldier card you reveal in your hand.) {T}: Daru Stinger deals damage equal to the number of +1/+1 counters on it to target attacking or blocking creature. 1/1 |
| Aura Gnarlid | 2G | Creature — Beast | Creatures with power less than Aura Gnarlid's power can't block it. Aura Gnarlid gets +1/+1 for each Aura on the battlefield. 2/2 |