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17 May 2024: Card library updated.

Ashaya, Soul of the Wild

3GG · Legendary Creature — Elemental

Ashaya, Soul of the Wild's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.) */*

Similar cards

Color identity:
NameManaTypeText
Hard-Hitting Question GSorcery Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Master's Rebuke 1GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Thrash R/GR/GInstant Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Grave Betrayal 5BBEnchantment Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Rock Jockey 2RCreature — Goblin You can't cast this spell if you've played a land this turn. You can't play lands if you've cast Rock Jockey this turn. 3/3
Tsabo's Decree 5BInstant Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Overwhelming Splendor 6WWEnchantment — Aura Curse Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Foundry Champion 4RWCreature — Elemental Soldier When Foundry Champion enters the battlefield, it deals damage to any target equal to the number of creatures you control. {R}: Foundry Champion gets +1/+0 until end of turn. {W}: Foundry Champion gets +0/+1 until end of turn. 4/4
Volley Veteran 3RCreature — Goblin Warrior When Volley Veteran enters the battlefield, it deals damage to target creature an opponent controls equal to the number of Goblins you control. 4/2
Ignition Team 5RRCreature — Goblin Warrior Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0
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