Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ashcoat Bear

1G · Creature — Bear

Flash (You may cast this spell any time you could cast an instant.) 2/2

Similar cards

Color identity:
NameManaTypeText
Silkweaver Elite 2GCreature — Elf Archer Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2
Lure of Prey 2GGInstant Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield.
Petrified Plating 2GEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Gale, Waterdeep Prodigy 2ULegendary Creature — Human Wizard Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.) 1/3
Swift Reckoning 1WSorcery Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash. (You may cast it any time you could cast an instant.) Destroy target tapped creature.
Stunt Double 3UCreature — Shapeshifter Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. 0/0
Hunt the Hunter GSorcery Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.
Vivien, Champion of the Wilds 2GLegendary Planeswalker — Vivien You may cast creature spells as though they had flash. [+1]: Until your next turn, up to one target creature gains vigilance and reach. [−2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell. Loyalty 4
Improvised Armor 3WEnchantment — Aura Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Sigil of the Nayan Gods 1GWEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. Cycling {G/W} ({G/W}, Discard this card: Draw a card.)
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