M:tG card similarity search
· Creature — Zombie Elemental
Menace At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn. 2/1
Name | Mana | Type | Text |
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Ball Lightning | RRR | Creature — Elemental | Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. 6/1 |
Groundbreaker | GGG | Creature — Elemental | Trample, haste At the beginning of the end step, sacrifice Groundbreaker. 6/1 |
Spark Elemental | R | Creature — Elemental | Trample, haste (This creature can deal excess combat damage to the player or planeswalker it's attacking. This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice Spark Elemental. 3/1 |
Ridgescale Tusker | 3GG | Creature — Pangolin Beast | When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control. 5/5 |
Wedding Announcement | 2W | Enchantment | At the beginning of your end step, put an invitation counter on Wedding Announcement. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if Wedding Announcement has three or more invitation counters on it, transform it. |
Lumberknot | 2GG | Creature — Treefolk | Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever a creature dies, put a +1/+1 counter on Lumberknot. 1/1 |
Well of Discovery | 6 | Artifact | At the beginning of your end step, if you control no untapped lands, draw a card. |
Spellgorger Weird | 2R | Creature — Weird | Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. 2/2 |
Markov Purifier | 1WB | Creature — Vampire Cleric | Lifelink At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card. 2/3 |
Dawn of a New Age | 1W | Enchantment | Dawn of a New Age enters the battlefield with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from Dawn of a New Age. If you do, draw a card. Then if Dawn of a New Age has no hope counters on it, sacrifice it and you gain 4 life. |