M:tG card similarity search
B/RB/RB/R · Creature — Elemental Warrior
Ashenmoor Gouger can't block. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Lotleth Troll | BG | Creature — Zombie Troll | Trample Discard a creature card: Put a +1/+1 counter on Lotleth Troll. {B}: Regenerate Lotleth Troll. 2/1 |
Jokulmorder | 4UUU | Creature — Leviathan | Trample Jokulmorder enters the battlefield tapped. When Jokulmorder enters the battlefield, sacrifice it unless you sacrifice five lands. Jokulmorder doesn't untap during your untap step. Whenever you play an Island, you may untap Jokulmorder. 12/12 |
Spiketail Drake | 3UU | Creature — Drake | Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. 3/3 |
Spiketail Drakeling | 1UU | Creature — Drake | Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. 2/2 |
Spiketail Hatchling | 1U | Creature — Drake | Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. 1/1 |
Rishkar, Peema Renegade | 2G | Legendary Creature — Elf Druid | When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}." 2/2 |
Hooting Mandrills | 5G | Creature — Ape | Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Trample 4/4 |
Chaotic Goo | 2RR | Creature — Ooze | Chaotic Goo enters the battlefield with three +1/+1 counters on it. At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo. 0/0 |
Rhuk, Hexgold Nabber | 2R | Legendary Creature — Goblin Rebel | Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk. 2/2 |
Lost Mine of Phandelver | Dungeon | Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card. |