Card Codex

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17 May 2024: Card library updated.

Ashes of the Abhorrent

1W · Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.

Similar cards

Color identity:
NameManaTypeText
Divine Favor 1WEnchantment — Aura Enchant creature When Divine Favor enters the battlefield, you gain 3 life. Enchanted creature gets +1/+3.
Cliffhaven Vampire 2WBCreature — Vampire Warrior Ally Flying Whenever you gain life, each opponent loses 1 life. 2/4
Quicksilver Wall 2UCreature — Wall Defender (This creature can't attack.) {4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability. 1/6
Wilson, Urbane Bear 1GWLegendary Creature — Bear Warrior Reach, trample, lifelink Ward {2} {1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery. 3/4
Chorus of the Tides 3UCreature — Siren Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 3/2
Grave Pact 1BBBEnchantment Whenever a creature you control dies, each other player sacrifices a creature.
Oust WSorcery Put target creature into its owner's library second from the top. Its controller gains 3 life.
Chevill, Bane of Monsters BGLegendary Creature — Human Rogue Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card. 1/3
Ob Nixilis, the Adversary 1BRLegendary Planeswalker — Nixilis Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life. Loyalty 3
Essence Pulse 3BSorcery You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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