Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ashiok's Reaper

3B · Creature — Nightmare

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Chime of Night 1BEnchantment — Aura Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
Mesa Enchantress 1WWCreature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2
Verduran Enchantress 1GGCreature — Human Druid Whenever you cast an enchantment spell, you may draw a card. 0/2
Vodalian Wave-Knight 2WUCreature — Merfolk Knight Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control. 3/3
Beck GUSorcery Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
Mantle of the Ancients 3WWEnchantment — Aura Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Triumphant Reckoning 6WWWSorcery Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Starfield Mystic 1WCreature — Human Cleric Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic. 2/2
Go-Shintai of Life's Origin 3GLegendary Enchantment Creature — Shrine {W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token. 3/4
Forbidden Crypt 3BBEnchantment If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead.
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