Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ashiok's Reaper

3B · Creature — Nightmare

Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Blood Operative 1BBCreature — Vampire Assassin Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand. 3/1
Overwhelming Forces 6BBSorcery Destroy all creatures target opponent controls. Draw a card for each creature destroyed this way.
Zoologist 3GCreature — Human Druid {3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. 1/2
Dire Undercurrents 3U/BU/BEnchantment Whenever a blue creature enters the battlefield under your control, you may have target player draw a card. Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Nissa's Defeat 2GSorcery Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
Nihilith 4BBCreature — Horror Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Suspend 7—{1}{B} (Rather than cast this card from your hand, you may pay {1}{B} and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a card is put into an opponent's graveyard from anywhere, if Nihilith is suspended, you may remove a time counter from Nihilith. 4/4
Valor of the Worthy WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1. When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.
Unfulfilled Desires 1UBEnchantment {1}, Pay 1 life: Draw a card, then discard a card.
Hindering Light WUInstant Counter target spell that targets you or a permanent you control. Draw a card.
Keep Safe 1UInstant Counter target spell that targets a permanent you control. Draw a card.
Page 161