M:tG card similarity search
4U · Creature — Nightmare
{3}{U}: Ashiok's Skulker can't be blocked this turn. 3/5
Name | Mana | Type | Text |
---|---|---|---|
Talruum Piper | 4R | Creature — Minotaur | All creatures with flying able to block Talruum Piper do so. 3/3 |
Steel Golem | 3 | Artifact Creature — Golem | You can't cast creature spells. 3/4 |
Spirit of the Labyrinth | 1W | Enchantment Creature — Spirit | Each player can't draw more than one card each turn. 3/1 |
A-Goma Fada Vanguard | 1R | Creature — Human Warrior | Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can't block this turn. 2/2 |
Lair of the Hydra | Land | If you control two or more other lands, Lair of the Hydra enters the battlefield tapped. {T}: Add {G}. {X}{G}: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0. | |
Ace's Baseball Bat | 2 | Legendary Artifact — Equipment | Equipped creature gets +3/+0. As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able. Equip legendary creature {1} Equip {3} |
Sanctum Prelate | 1WW | Creature — Human Cleric | As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast. 2/2 |
Auntie's Snitch | 2B | Creature — Goblin Rogue | Auntie's Snitch can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. 3/1 |
Goblin Cohort | R | Creature — Goblin Warrior | Goblin Cohort can't attack unless you've cast a creature spell this turn. 2/2 |
Festival | W | Instant | Cast this spell only during an opponent's upkeep. Creatures can't attack this turn. |