M:tG card similarity search
4UB · Legendary Planeswalker — Ashiok
[+2]: Draw a card. Each player mills two cards. [−5]: Put target creature card from a graveyard onto the battlefield under your control. [−11]: Gain control of all creatures target opponent controls. Loyalty 4
| Name | Mana | Type | Text |
|---|---|---|---|
| Autumn Willow | 4GG | Legendary Creature — Avatar | Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud. 4/4 |
| Arena | Land | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) | |
| Altar of Dementia | 2 | Artifact | Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power. |
| Cabaretti Revels | 1RG | Enchantment | Whenever you cast a creature spell, seek a creature card with lesser mana value, then put it onto the battlefield. |
| Book Burning | 1R | Sorcery | Any player may have Book Burning deal 6 damage to them. If no one does, target player mills six cards. |
| Oko, the Trickster | 4GU | Legendary Planeswalker — Oko | [+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Loyalty 4 |
| Summon the Pack | 7B | Sorcery | Open a sealed Magic booster pack, reveal the cards, and put all creature cards revealed this way onto the battlefield under your control. They're Zombies in addition to their other types. (Remove those cards from your deck before beginning a new game.) |
| Mindeye Drake | 4U | Creature — Drake | Flying When Mindeye Drake dies, target player mills five cards. 2/5 |
| Word of Command | BB | Instant | Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving. |
| Tidings | 3UU | Sorcery | Draw four cards. |