Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ashnod's Cylix

2 · Artifact

{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Similar cards

Color identity:
NameManaTypeText
Preferred Selection 2GGEnchantment At the beginning of your upkeep, look at the top two cards of your library. You may sacrifice Preferred Selection and pay {2}{G}{G}. If you do, put one of those cards into your hand. If you don't, put one of those cards on the bottom of your library.
Marchesa, Dealer of Death UBRLegendary Creature — Human Rogue Whenever you commit a crime, you may pay {1}. If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 3/4
Orazca Puzzle-Door UArtifact {1}, {T}, Sacrifice Orazca Puzzle-Door: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Dewdrop Spy 1UUCreature — Faerie Rogue Flash Flying When Dewdrop Spy enters the battlefield, look at the top card of target player's library. 2/2
Zurgo and Ojutai 2URWLegendary Creature — Orc Dragon Flying, haste Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn. Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand. 4/4
Machinate 1UUInstant Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Scroll Rack 2Artifact {1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Tower Geist 3UCreature — Spirit Flying When Tower Geist enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. 2/2
Precognition 4UEnchantment At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
Merfolk Wayfinder 2UCreature — Merfolk Scout Flying When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order. 1/2
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