Card Codex

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17 May 2024: Card library updated.

Ashnod the Uncaring

2UBR · Legendary Creature — Human Artificer

Deathtouch Whenever you activate an ability of an artifact or creature that isn't a mana ability, if one or more permanents were sacrificed to activate it, you may copy that ability. You may choose new targets for the copy. (Sacrificing an artifact for mana to activate an ability doesn't count.) 1/4

Similar cards

Color identity:
NameManaTypeText
Metamorphic Alteration 1UEnchantment — Aura Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
Tar Pit Warrior 2BCreature — Cyclops Warrior When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it. 3/4
Bandit's Haul 3Artifact Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {T}: Add one mana of any color. {2}, {T}, Remove two loot counters from Bandit's Haul: Draw a card.
Seeker of Sunlight GCreature — Merfolk Scout {2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Spellbane Centaur 2GCreature — Centaur Creatures you control can't be the targets of blue spells or abilities from blue sources. 3/2
Aether Storm 3UEnchantment Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Kaya, Bane of the Dead 3W/BW/BW/BLegendary Planeswalker — Kaya Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature. Loyalty 7
Order of the Mirror 1UCreature — Human Knight {3}{W/P}: Transform Order of the Mirror. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.) 2/1
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
Immovable Rod WArtifact You may choose not to untap Immovable Rod during your untap step. Whenever Immovable Rod becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as Immovable Rod remains tapped, another target permanent loses all abilities and can't attack or block.
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