M:tG card similarity search
2R · Enchantment — Aura
Flash Enchant creature When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Name | Mana | Type | Text |
---|---|---|---|
Robe of Stars | 1W | Artifact — Equipment | Equipped creature gets +0/+3. Astral Projection — {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1} |
Fleeting Spirit | 1W | Creature — Spirit | {W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. 3/1 |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Shimmering Wings | U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.) {U}: Return Shimmering Wings to its owner's hand. |
Nantuko Monastery | Land | {T}: Add {C}. Threshold — {G}{W}: Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard. | |
A-Eyes of the Beholder | 3BB | Instant | Target creature gets -11/-11 until end of turn. |
Eyes of the Beholder | 4BB | Instant | Target creature gets -11/-11 until end of turn. |
Scourge Devil | 4R | Creature — Devil | When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn. Unearth {2}{R} ({2}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/3 |
Primal Bellow | G | Instant | Target creature gets +1/+1 until end of turn for each Forest you control. |
Flame-Kin Zealot | 1RRW | Creature — Elemental Berserker | When Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. 2/2 |