M:tG card similarity search
B · Creature — Skeleton Soldier
{2}{B}: Regenerate Asphodel Wanderer. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Rhox Pikemaster | 2WW | Creature — Rhino Soldier | First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike. 3/3 |
Veteran Cathar | 1G | Creature — Human Soldier | {3}{W}: Target Human gains double strike until end of turn. 2/2 |
Kor Duelist | W | Creature — Kor Soldier | As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.) 1/1 |
Deploy to the Front | 5WW | Sorcery | Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield. |
Éomer of the Riddermark | 4R | Legendary Creature — Human Knight | Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token. 5/4 |
Boros Challenger | RW | Creature — Human Soldier | Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: Boros Challenger gets +1/+1 until end of turn. 2/3 |
Heroic Reinforcements | 2RW | Sorcery | Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.) |
Elite Skirmisher | 2W | Creature — Human Soldier | Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1 |
Angelfire Crusader | 3W | Creature — Human Soldier Knight | {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
Merrow Wavebreakers | 4U | Creature — Merfolk Soldier | {1}{U}, {Q}: Merrow Wavebreakers gains flying until end of turn. ({Q} is the untap symbol.) 3/3 |