Card Codex

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17 May 2024: Card library updated.

Aspirant's Ascent

U · Instant

Until end of turn, target creature gets +1/+3 and gains flying and toxic 1. (Players dealt combat damage by that creature also get a poison counter.)

Similar cards

Color identity:
NameManaTypeText
Stormcloud Djinn 4UCreature — Djinn Flying Stormcloud Djinn can block only creatures with flying. {R}{R}: Stormcloud Djinn gets +2/+0 until end of turn and deals 1 damage to you. 3/3
Bellows Lizard RCreature — Lizard {1}{R}: Bellows Lizard gets +1/+0 until end of turn. 1/1
Chainflail Centipede 2BArtifact Creature — Equipment Insect Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 2/2
Ogre Battledriver 2RRCreature — Ogre Warrior Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.) 3/3
Darklit Gargoyle 1WArtifact Creature — Gargoyle Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2
Raggadragga, Goreguts Boss 2RGLegendary Creature — Human Boar Each creature you control with a mana ability gets +2/+2. Whenever a creature you control with a mana ability attacks, untap it. Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn. 4/4
Wild Instincts 3GSorcery Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Firescreamer 3BCreature — Kavu {R}: Firescreamer gets +1/+0 until end of turn. 2/2
Haazda Officer 2WCreature — Human Soldier When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Lose Calm 3RSorcery Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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