Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ass Whuppin'

1WB · Sorcery

Destroy target silver-bordered or acorn permanent in any game you can see from your seat.

Similar cards

Color identity:
NameManaTypeText
Realmbreaker's Grasp 1WEnchantment — Aura Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Chameleon Spirit 3UCreature — Illusion Spirit As Chameleon Spirit enters the battlefield, choose a color. Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control. */*
Frenetic Efreet 1URCreature — Efreet Flying {0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) 2/1
Genesis Storm 4GGSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Ward of Lights WWEnchantment — Aura You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As Ward of Lights enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.
Forsaken Monument 5Legendary Artifact Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
Bound in Gold 2WEnchantment — Aura Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Intercessor's Arrest 2WEnchantment — Aura Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.
Hanna, Ship's Navigator 1WULegendary Creature — Human Artificer {1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand. 1/2
The Restoration of Eiganjo 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped. III — Exile this Saga, then return it to the battlefield transformed under your control.
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