Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Ass Whuppin'

1WB · Sorcery

Destroy target silver-bordered or acorn permanent in any game you can see from your seat.

Similar cards

Color identity:
NameManaTypeText
Sandstalker Moloch 1GGCreature — Lizard Flash When Sandstalker Moloch enters the battlefield, if an opponent cast a blue and/or black spell this turn, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. 4/2
Thelonite Monk 2GGCreature — Insect Monk Cleric {T}, Sacrifice a green creature: Target land becomes a Forest. (This effect lasts indefinitely.) 1/2
Goblin Welder RCreature — Goblin Artificer {T}: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield. 1/1
Lonis, Cryptozoologist GULegendary Creature — Snake Elf Scout Whenever another nontoken creature enters the battlefield under your control, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order. 1/2
Desperate Gambit RInstant Choose a source you control and flip a coin. If you win the flip, the next time that source would deal damage this turn, it deals double that damage instead. If you lose the flip, the next time it would deal damage this turn, prevent that damage.
Scorching Lava 1RInstant Kicker {R} (You may pay an additional {R} as you cast this spell.) Scorching Lava deals 2 damage to any target. If this spell was kicked, that creature can't be regenerated this turn and if it would die this turn, exile it instead.
Settle the Wilds 2GSorcery Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.
Six-Sided Die 2BInstant Choose target creature. Roll a six-sided die. 1 — It has base toughness 1 until end of turn. 2 — Put two -1/-1 counters on it. 3 — Six-Sided Die deals 3 damage to it and you gain 3 life. 4 — It gets -4/-4 until end of turn. 5 — Destroy it. 6 — Exile it.
Impulsive Maneuvers 2RREnchantment Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
Crystalline Sliver WUCreature — Sliver All Slivers have shroud. (They can't be the targets of spells or abilities.) 2/2
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