Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Assault Intercessor

1WB · Creature — Astartes Warrior

First strike, menace Chainsword — Whenever a creature an opponent controls dies, that player loses 2 life. 3/2

Similar cards

Color identity:
NameManaTypeText
Ragged Veins 1BEnchantment — Aura Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
Incite War 2RInstant Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine {2} (Choose both if you pay the entwine cost.)
Gravity Sphere 2RWorld Enchantment All creatures lose flying.
Faerie Bladecrafter 2BCreature — Faerie Rogue Flying Whenever one or more Faeries you control deal combat damage to a player, put a +1/+1 counter on Faerie Bladecrafter. When Faerie Bladecrafter dies, each opponent loses X life and you gain X life, where X is its power. 2/2
Last Stand WUBRGSorcery Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
Desperate Stand RWSorcery Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Fleshless Gladiator 1BCreature — Phyrexian Skeleton Corrupted — {2}{B}: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters. 2/2
Strongarm Tactics 1BSorcery Each player discards a card. Then each player who didn't discard a creature card this way loses 4 life.
Mystic Decree 2UUWorld Enchantment All creatures lose flying and islandwalk.
Exava, Rakdos Blood Witch 2BRLegendary Creature — Human Cleric First strike, haste Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Each other creature you control with a +1/+1 counter on it has haste. 3/3
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