Card Codex

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17 May 2024: Card library updated.

Assault Suit

4 · Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}

Similar cards

Color identity:
NameManaTypeText
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Pursuit of Flight 1REnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has "{U}: This creature gains flying until end of turn."
Common Cause 2WEnchantment Nonartifact creatures get +2/+2 as long as they all share a color.
Storm the Citadel 4GSorcery Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
Serra Advocate 3WCreature — Angel Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn. 2/2
Viashino Firstblade 1RWCreature — Viashino Soldier Haste When Viashino Firstblade enters the battlefield, it gets +2/+2 until end of turn. 2/2
Faith's Fetters 3WEnchantment — Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Sight of the Scalelords 4GEnchantment At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
Soul Shatter 2BInstant Each opponent sacrifices a creature or planeswalker with the highest mana value among creatures and planeswalkers they control.
Stern Marshal 2WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2
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