M:tG card similarity search
4 · Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip {3}
Name | Mana | Type | Text |
---|---|---|---|
Samut, Voice of Dissent | 3RG | Legendary Creature — Human Warrior | Flash Double strike, vigilance, haste Other creatures you control have haste. {W}, {T}: Untap another target creature. 3/4 |
Cactusfolk Sureshot | 2RG | Creature — Plant Mercenary | Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4 |
Drana, Kalastria Bloodchief | 3BB | Legendary Creature — Vampire Shaman | Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn. 4/4 |
Wake Thrasher | 2U | Creature — Merfolk Soldier | Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1 |
Sword of the Realms | 1W | Legendary Artifact — Equipment | Equipped creature gets +2/+0 and has vigilance. Whenever equipped creature dies, return it to its owner's hand. Equip {1}{W} |
Nightmare Lash | 4 | Artifact — Equipment | Equipped creature gets +1/+1 for each Swamp you control. Equip—Pay 3 life. (Pay 3 life: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Homura's Essence | Legendary Enchantment | Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn." | |
Craterhoof Behemoth | 5GGG | Creature — Beast | Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5 |
Topsy Turvy | 2U | Enchantment | The phases of each player's turn are reversed. (The phases are, in reverse order, ending, postcombat main, combat, precombat main, and beginning.) As long as there are more than two players in the game, the turn order is reversed. |
Heron's Grace Champion | 2GW | Creature — Human Knight | Flash Lifelink When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn. 3/3 |