Card Codex

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17 May 2024: Card library updated.

Assault on Osgiliath

XRRR · Sorcery

Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Similar cards

Color identity:
NameManaTypeText
Resilient Wanderer 2WWCreature — Human Nomad First strike Discard a card: Resilient Wanderer gains protection from the color of your choice until end of turn. 2/3
Ardoz, Cobbler of War 1RLegendary Creature — Goblin Shaman Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. 1/1
Goro-Goro and Satoru UBRLegendary Creature — Goblin Human Whenever one or more creatures you control that entered the battlefield this turn deal combat damage to a player, create a 5/5 red Dragon Spirit creature token with flying. {1}{R}: Creatures you control gain haste until end of turn. 3/4
Craterhoof Behemoth 5GGGCreature — Beast Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5
Whirling Strike 1RInstant Target creature gets +2/+0 and gains first strike and trample until end of turn.
Urza's Science Fair Project 6Artifact Creature — Construct {2}: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn. 4/4
Thunderous Orator 1WCreature — Kor Wizard Vigilance Whenever Thunderous Orator attacks, it gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, indestructible, lifelink, menace, and trample. 2/2
Strider, Ranger of the North 2RGLegendary Creature — Human Ranger Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn. 4/4
Blood Ogre 2RCreature — Ogre Warrior Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) First strike (This creature deals combat damage before creatures without first strike.) 2/2
Jeska, Warrior Adept 2RRLegendary Creature — Human Barbarian Warrior First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to any target. 3/1
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