Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Assemble the Players

1W · Enchantment

You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.

Similar cards

Color identity:
NameManaTypeText
Turntimber Symbiosis 4GGGSorcery Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
Tracker's Instincts 1GSorcery Reveal the top four cards of your library. Put a creature card from among them into your hand and the rest into your graveyard. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Chronostutter 5UInstant Put target creature into its owner's library second from the top.
Isolation at Orthanc 3UInstant Put target creature into its owner's library second from the top.
The Fourteenth Doctor R/GWULegendary Creature — Time Lord Doctor When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter the battlefield as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn. 3/4
Cunning Rhetoric 2BEnchantment Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Stormchaser Chimera 2URCreature — Chimera Flying {2}{U}{R}: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/3
Lone Revenant 3UUCreature — Spirit Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 4/4
The Ruinous Powers 2BREnchantment At the beginning of your upkeep, choose an opponent at random. Exile the top card of that player's library. Until end of turn, you may play that card and you may spend mana as though it were mana of any color to cast it. When you cast a spell this way, its owner loses life equal to its mana value.
Call of the Wild 2GGEnchantment {2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
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