M:tG card similarity search
5UU · Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Name | Mana | Type | Text |
---|---|---|---|
Akroma, Angel of Fury | 5RRR | Legendary Creature — Angel | This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma, Angel of Fury gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 6/6 |
Deeproot Champion | 1G | Creature — Merfolk Shaman | Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion. 1/1 |
Radiant Purge | 1W | Instant | Exile target multicolored creature or multicolored enchantment. |
Shivan Fire | R | Instant | Kicker {4} (You may pay an additional {4} as you cast this spell.) Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead. |
Aethersnatch | 4UU | Instant | Gain control of target spell. You may choose new targets for it. (If that spell becomes a permanent, it enters the battlefield under your control.) |
Zur's Weirding | 3U | Enchantment | Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card. |
Dispatch | W | Instant | Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature. |
Launch | 1U | Enchantment — Aura | Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand. |
Feast on the Fallen | 2B | Enchantment | At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control. |
Flickering Spirit | 3W | Creature — Spirit | Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control. 2/2 |