M:tG card similarity search
3B · Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Name | Mana | Type | Text |
---|---|---|---|
Strength-Testing Hammer | 1 | Artifact — Equipment | Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card. Equip {3} |
Novijen, Heart of Progress | Land | {T}: Add {C}. {G}{U}, {T}: Put a +1/+1 counter on each creature that entered the battlefield this turn. | |
Molten Hydra | 1R | Creature — Hydra | {1}{R}{R}: Put a +1/+1 counter on Molten Hydra. {T}, Remove all +1/+1 counters from Molten Hydra: It deals damage to any target equal to the number of +1/+1 counters removed this way. 1/1 |
Aven Shrine | 1WW | Enchantment | Whenever a player casts a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell. |
Feeding Grounds | Plane — Muraganda | Red spells cost {1} less to cast. Green spells cost {1} less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value. | |
Dawnglow Infusion | XG/W | Sorcery | You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.) |
Etrata, the Silencer | 2UB | Legendary Creature — Vampire Assassin | Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library. 3/5 |
Zegana, Utopian Speaker | 2GU | Legendary Creature — Merfolk Wizard | When Zegana, Utopian Speaker enters the battlefield, if you control another creature with a +1/+1 counter on it, draw a card. {4}{G}{U}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has trample. 4/4 |
Juniper Order Ranger | 3GW | Creature — Human Knight Ranger | Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. 2/4 |
Aether Mutation | 3GU | Sorcery | Return target creature to its owner's hand. Create X 1/1 green Saproling creature tokens, where X is that creature's mana value. |