M:tG card similarity search
1GG · Summon Jaguar
When Aswan Jaguar comes into play, choose a random creature type from those in target opponent's deck. {G}{G}, {T}: Bury target creature of the chosen type. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Realms Uncharted | 2G | Instant | Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle. |
Keeper of the Light | WW | Creature — Human Wizard | {W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life. 1/2 |
Sunken Citadel | Land — Cave | Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources. | |
Slithermuse | 2UU | Creature — Elemental | When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 3/3 |
Valki, God of Lies | 1B | Legendary Creature — God | When Valki enters the battlefield, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield. {X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card. 2/1 |
Saheeli's Silverwing | 4 | Artifact Creature — Drake | Flying When Saheeli's Silverwing enters the battlefield, look at the top card of target opponent's library. 2/3 |
Black Poplar Shaman | 2B | Creature — Treefolk Shaman | {2}{B}: Regenerate target Treefolk. 1/3 |
Cabal Therapist | B | Creature — Horror | Menace At the beginning of your precombat main phase, you may sacrifice a creature. When you do, choose a nonland card name, then target player reveals their hand and discards all cards with that name. 1/1 |
Kemba's Outfitter | W | Creature — Cat Artificer | When Kemba's Outfitter enters the battlefield, choose one — • Choose an Equipment card in your hand. It perpetually gains equip {1}. • Target Equipment you control perpetually gains equip {1}. 2/1 |
Chromeshell Crab | 4U | Creature — Crab Beast | Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Chromeshell Crab is turned face up, you may exchange control of target creature you control and target creature an opponent controls. 3/3 |