M:tG card similarity search
1BR · Enchantment
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Boulder Rush | R | Instant — Adventure | Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.) |
Sacred Armory | 2 | Artifact | {2}: Target creature gets +1/+0 until end of turn. |
Show of Valor | 1W | Instant | Target creature gets +2/+4 until end of turn. |
Titanic Growth | 1G | Instant | Target creature gets +4/+4 until end of turn. |
Tower of Champions | 4 | Artifact | {8}, {T}: Target creature gets +6/+6 until end of turn. |
Untamed Might | XG | Instant | Target creature gets +X/+X until end of turn. |
Wax | G | Instant | Target creature gets +2/+2 until end of turn. |
Wielding the Green Dragon | 1G | Sorcery | Target creature gets +4/+4 until end of turn. |
Ghostflame Sliver | BR | Creature — Sliver | All Slivers are colorless. 2/2 |
Bombardment | R | Sorcery | Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost {R} with "Missile deals 2 damage to any target." |