M:tG card similarity search
1BR · Enchantment
As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.
Name | Mana | Type | Text |
---|---|---|---|
Dance with Devils | 3R | Instant | Create two 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." |
Ahn-Crop Invader | 2R | Creature — Zombie Minotaur Warrior | As long as it's your turn, Ahn-Crop Invader has first strike. {1}, Sacrifice another creature: Ahn-Crop Invader gets +2/+0 until end of turn. 2/2 |
Coordinated Assault | R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. |
Aerial Maneuver | 1W | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
Daring Leap | 1WU | Instant | Target creature gets +1/+1 and gains flying and first strike until end of turn. |
Kobold Overlord | 1R | Creature — Kobold | First strike Other Kobold creatures you control have first strike. 1/2 |
Hold for Ransom | 1W | Enchantment — Aura | Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery." |
Leap of Flame | UR | Instant | Replicate {U}{R} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn. |
Kellogg, Dangerous Mind | 1BR | Legendary Creature — Human Mercenary | First strike, haste Whenever Kellogg, Dangerous Mind attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery. 3/2 |
Abandon Reason | 2R | Instant | Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |