Card Codex

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17 May 2024: Card library updated.

At Knifepoint

1BR · Enchantment

As long as it's your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you commit a crime, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

Similar cards

Color identity:
NameManaTypeText
Goblin Rally 3RRSorcery Create four 1/1 red Goblin creature tokens.
Haazda Officer 2WCreature — Human Soldier When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2
Suppression Field 1WEnchantment Activated abilities cost {2} more to activate unless they're mana abilities.
Abeyance 1WInstant Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities. Draw a card.
The General Hero Exile The General: Creatures you control get +1/+1 until end of turn. Untap them.
Seeker of Sunlight GCreature — Merfolk Scout {2}{G}: Seeker of Sunlight explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1
Ballroom Brawlers 3WWCreature — Human Warrior Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5
Phantom General 3WCreature — Spirit Soldier Creature tokens you control get +1/+1. 2/3
Young Pyromancer 1RCreature — Human Shaman Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token. 2/1
Unyielding Krumar 3BCreature — Orc Warrior {1}{W}: Unyielding Krumar gains first strike until end of turn. 3/3
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