Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Atalya, Samite Master

3WW · Legendary Creature — Human Cleric

{X}, {T}: Choose one — • Prevent the next X damage that would be dealt to target creature this turn. Spend only white mana on X. • You gain X life. Spend only white mana on X. 2/3

Similar cards

Color identity:
NameManaTypeText
Sanctum Weaver 1GEnchantment Creature — Dryad {T}: Add X mana of any one color, where X is the number of enchantments you control. 0/2
Shining Shoal XWWInstant — Arcane You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
Benalish Missionary WCreature — Human Cleric {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1
Moonmist 1GInstant Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Battletide Alchemist 3WWCreature — Kithkin Cleric If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. 3/4
Empyrial Archangel 4GWWUCreature — Angel Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to Empyrial Archangel instead. 5/8
Fruit of the First Tree 3GEnchantment — Aura Enchant creature When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
Angel of Salvation 6WWCreature — Angel Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose. 5/5
Everdawn Champion 1WWCreature — Human Soldier Prevent all combat damage that would be dealt to Everdawn Champion. 2/2
Hunter's Ambush 2GInstant Prevent all combat damage that would be dealt by nongreen creatures this turn.
Page 23