Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Atarka Monument

3 · Artifact

{T}: Add {R} or {G}. {4}{R}{G}: Atarka Monument becomes a 4/4 red and green Dragon artifact creature with flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Sealock Monster 3UUCreature — Octopus Sealock Monster can't attack unless defending player controls an Island. {5}{U}{U}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types. 5/5
Krenko, Baron of Tin Street 2RLegendary Creature — Goblin Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. 3/3
Deploy 2WUInstant Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
Glimmering Angel 3WCreature — Angel Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Covetous Dragon 4RCreature — Dragon Flying When you control no artifacts, sacrifice Covetous Dragon. 6/5
Shizo, Death's Storehouse Legendary Land {T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
The Blackstaff of Waterdeep ULegendary Artifact You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Bloodbat Summoner Creature — Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3
Grimlock, Dinobot Leader 1RGWLegendary Artifact Creature — Autobot Dinosaurs, Vehicles, and other Transformers® creatures you control get +2/+0. {2}, Convert a Transformers toy you own to its other mode: Grimlock, Dinobot Leader becomes Grimlock, Ferocious King. 4/4
Page 52