Card Codex

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17 May 2024: Card library updated.

Atarka Pummeler

4R · Creature — Ogre Warrior

Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5

Similar cards

Color identity:
NameManaTypeText
Kruin Striker 1RCreature — Human Warrior Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1
Hungry Spriggan 2GCreature — Goblin Warrior Trample Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn. 1/1
Tectonic Hazard RSorcery Tectonic Hazard deals 1 damage to each opponent and each creature they control.
Questing Phelddagrif 1GWUCreature — Phelddagrif {G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. 4/4
Mage Duel 2GSorcery This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn. Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Boros Mastiff 1WCreature — Dog Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.) 2/2
Guul Draz Overseer 4BBCreature — Vampire Flying Landfall — Whenever a land enters the battlefield under your control, other creatures you control get +1/+0 until end of turn. If that land is a Swamp, those creatures get +2/+0 until end of turn instead. 3/4
Copperhorn Scout GCreature — Elf Scout Whenever Copperhorn Scout attacks, untap each other creature you control. 1/1
Shadowed Caravel 2Artifact — Vehicle Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) 2/2
Lost in the Maze XUUEnchantment Flash When Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
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