Card Codex

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17 May 2024: Card library updated.

Atarka Pummeler

4R · Creature — Ogre Warrior

Formidable — {3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater. (They can't be blocked except by two or more creatures.) 4/5

Similar cards

Color identity:
NameManaTypeText
Exit Specialist 1UCreature — Human Detective Exit Specialist can't be blocked by creatures with power 3 or greater. Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Exit Specialist is turned face up, return another target creature to its owner's hand. 2/1
Rage-Scarred Berserker 4BCreature — Minotaur Berserker When Rage-Scarred Berserker enters the battlefield, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 5/4
Brass Squire 3Artifact Creature — Myr {T}: Attach target Equipment you control to target creature you control. 1/3
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Foam Weapons Kiosk Artifact — Attraction Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Experiment Twelve 3GCreature — Elf Lizard Warrior Trample Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 4/4
Steel Leaf Champion GGGCreature — Elf Knight Steel Leaf Champion can't be blocked by creatures with power 2 or less. 5/4
Coordinated Charge 4WInstant Creatures you control get +2/+1 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Pippin, Warden of Isengard BGLegendary Creature — Halfling Advisor Partner with Merry, Warden of Isengard (When this creature enters the battlefield, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery. 2/2
Celestial Judgment 4WWSorcery For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
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