M:tG card similarity search
1U · Creature — Phyrexian Wizard
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery. 2/1
Name | Mana | Type | Text |
---|---|---|---|
Skyshroud Condor | 1U | Creature — Bird | Cast this spell only if you've cast another spell this turn. Flying 2/2 |
Slaughter Drone | 1B | Creature — Eldrazi Drone | Devoid (This card has no color.) {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it. {C} represents colorless mana.) 2/2 |
Overmaster | R | Sorcery | The next instant or sorcery spell you cast this turn can't be countered. Draw a card. |
Price of Loyalty | 2R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. |
Arena Athlete | 1R | Creature — Human | Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn. 2/1 |
Guardian Kirin | 3W | Creature — Kirin | Flying Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin. 2/3 |
Erratic Cyclops | 3R | Creature — Cyclops Shaman | Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's mana value. 0/8 |
Triton Fortune Hunter | 2U | Creature — Merfolk Soldier | Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card. 2/2 |
Dynavolt Tower | 3 | Artifact | Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target. |
Prairie Dog | 1W | Creature — Squirrel | Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead. 2/2 |