Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Atmosphere Surgeon

1U · Creature — Phyrexian Wizard

Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery. 2/1

Similar cards

Color identity:
NameManaTypeText
Viashino Grappler 2RCreature — Viashino {G}: Viashino Grappler gains trample until end of turn. 3/1
Lightning Stormkin URCreature — Elemental Wizard Flying Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2
Territory Forge 4RArtifact When Territory Forge enters the battlefield, if you cast it, exile target artifact or land. Territory Forge has all activated abilities of the exiled card.
Generator Servant 1RCreature — Elemental {T}, Sacrifice Generator Servant: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.) 2/1
Samut's Sprint RInstant Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Rock Hydra XRRCreature — Hydra Rock Hydra enters the battlefield with X +1/+1 counters on it. For each 1 damage that would be dealt to Rock Hydra, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage. {R}: Prevent the next 1 damage that would be dealt to Rock Hydra this turn. {R}{R}{R}: Put a +1/+1 counter on Rock Hydra. Activate only during your upkeep. 0/0
Lingering Phantom 5BCreature — Spirit Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) 5/4
Bar the Gate 2UInstant Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)
Ingenious Prodigy XUCreature — Human Wizard Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card. 0/1
Page 311