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17 May 2024: Card library updated.

Atraxa, Praetors' Voice

GWUB · Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4

Similar cards

Color identity:
NameManaTypeText
Molten Echoes 2RREnchantment As Molten Echoes enters the battlefield, choose a creature type. Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Aven Tactician 4WCreature — Bird Soldier Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/3
Aven Gagglemaster 3WWCreature — Bird Warrior Flying When Aven Gagglemaster enters the battlefield, you gain 2 life for each creature you control with flying. 4/3
Castle Raptors 4WCreature — Bird Soldier Flying As long as Castle Raptors is untapped, it gets +0/+2. 3/3
Wind-Kin Raiders 4UUCreature — Human Artificer Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Flying 4/3
Molting Harpy BCreature — Harpy Mercenary Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}. 2/1
Now for Wrath, Now for Ruin! 3WSorcery Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Captain of the Watch 4WWCreature — Human Soldier Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens. 3/3
Air Marshal 1UCreature — Human Soldier {3}: Target Soldier gains flying until end of turn. 2/1
Eladamri's Vineyard GEnchantment At the beginning of each player's precombat main phase, that player adds {G}{G}.
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