M:tG card similarity search
G · Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Audacity is put into a graveyard from the battlefield, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Celestial Archon | 3WW | Enchantment Creature — Archon | Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike. 4/4 |
Kor Spiritdancer | 1W | Creature — Kor Wizard | Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card. 0/2 |
Nylea's Forerunner | 4G | Enchantment Creature — Beast | Trample Other creatures you control have trample. 5/3 |
Forbidden Crypt | 3BB | Enchantment | If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game. If a card would be put into your graveyard from anywhere, exile that card instead. |
Clickslither | 1RRR | Creature — Insect | Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. 3/3 |
Inventor's Goggles | 1 | Artifact — Equipment | Equipped creature gets +1/+2. Whenever an Artificer enters the battlefield under your control, you may attach Inventor's Goggles to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Consider | U | Instant | Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card. |
Curate | 1U | Instant | Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card. |
Discovery | 1U/B | Sorcery | Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
Traveler's Cloak | 2U | Enchantment — Aura | Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.) |