M:tG card similarity search
2G · Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Name | Mana | Type | Text |
---|---|---|---|
Gaea's Avenger | 1GG | Creature — Treefolk | Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control. 1+*/1+* |
Access Denied | 3UU | Instant | Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value. |
Thalia's Geistcaller | 2W | Creature — Human Cleric | Lifelink Whenever you cast a spell from your graveyard, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Thalia's Geistcaller gains indestructible until end of turn. 3/1 |
Bastion of Remembrance | 2B | Enchantment | When Bastion of Remembrance enters the battlefield, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life. |
Otharri, Suns' Glory | 3RW | Legendary Creature — Phoenix | Flying, lifelink, haste Whenever Otharri, Suns' Glory attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have. {2}{R}{W}, Tap an untapped Rebel you control: Return Otharri from your graveyard to the battlefield tapped. 3/3 |
The Stone Brain | 2 | Legendary Artifact | {2}, {T}, Exile The Stone Brain: Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way. Activate only as a sorcery. |
Journey to the Lost City | 3G | Enchantment | At the beginning of your upkeep, exile the top four cards of your library, then roll a d20. 1—9 | You may put a land card from among those cards onto the battlefield. 10—19 | Create a 2/2 green Wolf creature token, then put a +1/+1 counter on it for each creature card among those cards. 20 | Put all permanent cards exiled with Journey to the Lost City onto the battlefield, then sacrifice it. |
Urabrask's Forge | 2R | Artifact | At the beginning of combat on your turn, put an oil counter on Urabrask's Forge, then create an X/1 red Phyrexian Horror creature token with trample and haste, where X is the number of oil counters on Urabrask's Forge. Sacrifice that token at the beginning of the next end step. |
Golden Ratio | 1GU | Sorcery | Draw a card for each different power among creatures you control. |
Gideon's Phalanx | 5WW | Instant | Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn. |