Card Codex

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17 May 2024: Card library updated.

Audience with Trostani

2G · Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Similar cards

Color identity:
NameManaTypeText
Pia Nalaar 2RLegendary Creature — Human Artificer When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying. {1}{R}: Target artifact creature gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target creature can't block this turn. 2/2
Fate Foretold 1UEnchantment — Aura Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card.
Phyrexian Scrapyard Land {T}: Add {C}. {1}, {T}, Discard a card: Conjure a card named Phyrexian Scrapyard into your hand. {2}, {T}, Sacrifice three lands named Phyrexian Scrapyard: Conjure a card named Soul of New Phyrexia onto the battlefield. Activate only as a sorcery.
The Great Synthesis Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis. II — Return all non-Phyrexian creatures to their owners' hands. III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).
Price of Progress 1RInstant Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Syphon Essence 2UInstant Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Doubtless One 3WCreature — Cleric Avatar Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever Doubtless One deals damage, you gain that much life. */*
A-Brinebound Gift Enchantment — Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Stirring Wildwood Land Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Biomantic Mastery 4G/UG/UG/USorcery Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
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