M:tG card similarity search
1GG · Creature — Troll Druid
Trample As long as you control eight or more lands, Augmenter Pugilist gets +5/+5. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Living Lands | 3G | Enchantment | All Forests are 1/1 creatures that are still lands. |
Wake of Destruction | 3RRR | Sorcery | Destroy target land and all other lands with the same name as that land. |
Phoenix of Ash | 1RR | Creature — Phoenix | Flying, haste {2}{R}: Phoenix of Ash gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Phoenix of Ash escapes with a +1/+1 counter on it. 2/2 |
Seasinger | 1UU | Creature — Merfolk | When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1 |
Choking Sands | 1BB | Sorcery | Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land's controller. |
Nishoba Brawler | 1G | Creature — Cat Warrior | Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control. */3 |
Leonin Vanguard | W | Creature — Cat Soldier | At the beginning of combat on your turn, if you control three or more creatures, Leonin Vanguard gets +1/+1 until end of turn and you gain 1 life. 1/1 |
Magmatic Channeler | 1R | Creature — Human Wizard | As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn. 1/3 |
Ulvenwald Oddity | 2GG | Creature — Beast | Trample, haste {5}{G}{G}: Transform Ulvenwald Oddity. 4/4 |
Goldwarden's Helm | 2W | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.) |