M:tG card similarity search
1U · Creature — Merfolk Wizard
When Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order. 1/3
Name | Mana | Type | Text |
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Dimir Charm | UB | Instant | Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard. |
Ormos, Archive Keeper | 4UU | Legendary Creature — Sphinx | Flying If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper. {1}{U}{U}, Discard three cards with different names: Draw five cards. 5/5 |
Mnemonic Wall | 4U | Creature — Wall | Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. 0/4 |
Endless Detour | GWU | Instant | The owner of target spell, nonland permanent, or card in a graveyard puts it on the top or bottom of their library. |
Siphon Insight | UB | Instant | Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback {1}{U}{B} |
Skyshroud Sentinel | 2G | Creature — Elf | When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle. 1/1 |
Paradigm Shift | 1U | Sorcery | Exile all cards from your library. Then shuffle your graveyard into your library. |
Case the Joint | 3U | Instant | Draw two cards, then look at the top card of each player's library. |
Mindclaw Shaman | 4R | Creature — Viashino Shaman | When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost. 2/2 |
Cruel Deceiver | 1B | Creature — Spirit | {1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn. 2/1 |