M:tG card similarity search
3U · Creature — Bird
Flying Foretell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Alrund's Epiphany | 5UU | Sorcery | Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) |
| Inspiring Overseer | 2W | Creature — Angel Cleric | Flying When Inspiring Overseer enters the battlefield, you gain 1 life and draw a card. 2/1 |
| Warrior Angel | 4WW | Creature — Angel Warrior | Flying Whenever Warrior Angel deals damage, you gain that much life. 3/4 |
| Giada, Font of Hope | 1W | Legendary Creature — Angel | Flying, vigilance Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell. 2/2 |
| Slinking Skirge | 3B | Creature — Phyrexian Imp | Flying {2}, Sacrifice Slinking Skirge: Draw a card. 2/1 |
| Malicious Invader | Creature — Vampire | Flying Malicious Invader gets +2/+0 as long as an opponent controls a Human. 3/3 | |
| Skymarcher Aspirant | W | Creature — Vampire Soldier | Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Skymarcher Aspirant has flying as long as you have the city's blessing. 2/1 |
| Nefarious Imp | 2B | Creature — Imp | Flying Whenever one or more permanents you control leave the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) 2/1 |
| Cephalid Scout | 1U | Creature — Cephalid Wizard Scout | Flying {2}{U}, Sacrifice a land: Draw a card. 1/1 |
| Hypnotic Siren | U | Enchantment Creature — Siren | Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying. 1/1 |