Card Codex

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17 May 2024: Card library updated.

Augusta, Dean of Order

2W · Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0. Other untapped creatures you control get +0/+1. Whenever you attack, untap each creature you control, then tap any number of creatures you control. 1/3

Similar cards

Color identity:
NameManaTypeText
Skanos, Green Dragon Vassal 4GGLegendary Creature — Dragon Ranger Vigilance Whenever Skanos, Green Dragon Vassal attacks, untap another target attacking creature. It gets +X/+0 until end of turn, where X is Skanos's power. 6/6
Sunbringer's Touch 2GGSorcery Bolster X, where X is the number of cards in your hand. Each creature you control with a +1/+1 counter on it gains trample until end of turn. (To bolster X, choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Blinkmoth Urn 5Artifact At the beginning of each player's precombat main phase, if Blinkmoth Urn is untapped, that player adds {C} for each artifact they control.
Cylian Sunsinger 1GCreature — Elf Shaman {R}{G}{W}: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn. 2/2
Aurochs 3GCreature — Aurochs Trample Whenever Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/3
Hope Against Hope 2WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 for each creature you control. As long as enchanted creature is a Human, it has first strike.
Valorous Charge 1WWSorcery White creatures get +2/+0 until end of turn.
Firemantle Mage 2RCreature — Human Shaman Ally Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/2
Sleeping Potion 1UEnchantment — Aura Enchant creature When Sleeping Potion enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.
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