M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Vhal, Scholar of Tactics | 2WU | Legendary Creature — Human Wizard | When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. {T}: Draw a card, then discard a card. 4/4 |
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Truce | 2W | Instant | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Titan of Industry | 4GGG | Creature — Elemental | Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. 7/7 |
Abundant Growth | G | Enchantment — Aura | Enchant land When Abundant Growth enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color." |
Urban Utopia | 1G | Enchantment — Aura | Enchant land When Urban Utopia enters the battlefield, draw a card. Enchanted land has "{T}: Add one mana of any color." |
Sea Gate Restoration | 4UUU | Sorcery | Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. |
Green Slime | 2G | Creature — Ooze | Flash When Green Slime enters the battlefield, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 2/2 |
Primal Frenzy | G | Enchantment — Aura | Enchant creature Enchanted creature has trample. |
Dowsing Shaman | 4G | Creature — Centaur Shaman | {2}{G}, {T}: Return target enchantment card from your graveyard to your hand. 3/4 |