M:tG card similarity search
1W · Instant
Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Hush | 3G | Sorcery | Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.) |
Wirewood Symbiote | G | Creature — Insect | Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn. 1/1 |
Intrude on the Mind | 3UU | Instant | Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way. |
Brackish Blunder | 1U | Instant | Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
Robe of Mirrors | U | Enchantment — Aura | Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.) |
Temporal Machinations | 2U | Sorcery | Return target creature to its owner's hand. If you control an artifact, draw a card. |
Embrace the Unknown | 2R | Sorcery | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
Time Wipe | 2WWU | Sorcery | Return a creature you control to its owner's hand, then destroy all creatures. |
Invasion of Pyrulea | GU | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card. |
Reckless Impulse | 1R | Sorcery | Exile the top two cards of your library. Until the end of your next turn, you may play those cards. |