Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Aura Finesse

U · Instant

Attach target Aura you control to target creature. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Dromoka's Command GWInstant Choose two — • Prevent all damage target instant or sorcery spell would deal this turn. • Target player sacrifices an enchantment. • Put a +1/+1 counter on target creature. • Target creature you control fights target creature you don't control.
The Fall of Lord Konda 2WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Exile target creature an opponent controls with mana value 4 or greater. II — Each player gains control of all permanents they own. III — Exile this Saga, then return it to the battlefield transformed under your control.
Trick Shot 4RInstant Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
Neural Network Artifact — Contraption Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
Underworld Connections 1BBEnchantment — Aura Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Master Thief 2UUCreature — Human Rogue When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief. 2/2
Senator Peacock 3UULegendary Creature — Human Advisor Artifacts you control are Clues in addition to their other types and have "{2}, Sacrifice this artifact: Draw a card." Whenever you sacrifice a Clue, target creature can't be blocked this turn. 3/4
Atzocan Archer 2GCreature — Human Archer Reach When Atzocan Archer enters the battlefield, you may have it fight another target creature. (Each deals damage equal to its power to the other.) 1/4
Smoke Teller 1GCreature — Human Shaman {1}{U}: Look at target face-down creature. 2/2
Case of the Crimson Pulse 2REnchantment — Case When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
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