M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Oathkeeper, Takeno's Daisho | 3 | Legendary Artifact — Equipment | Equipped creature gets +3/+1. Whenever equipped creature dies, return that card to the battlefield under your control if it's a Samurai card. When Oathkeeper, Takeno's Daisho is put into a graveyard from the battlefield, exile equipped creature. Equip {2} |
Pang Tong, "Young Phoenix" | 1WW | Legendary Creature — Human Advisor | {T}: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared. 1/2 |
Goblin Sappers | 1R | Creature — Goblin | {R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and Goblin Sappers at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat. 1/1 |
Grind | 1B | Sorcery | Put a -1/-1 counter on each of up to two target creatures. |
Ichiga, Who Topples Oaks | Legendary Creature — Spirit | Trample Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn. 4/3 | |
Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 |
Shifting Borders | 3U | Instant — Arcane | Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) |
Darksteel Garrison | 2 | Artifact — Fortification | Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.) |
Mindless Automaton | 4 | Artifact Creature — Construct | Mindless Automaton enters the battlefield with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card. 0/0 |
Kraul Harpooner | 1G | Creature — Insect Warrior | Reach Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature. 3/2 |